Post by Admin on Jun 28, 2013 2:28:31 GMT
Stats:
Each character has 4 Stats that govern all aspects of the character, and 1 Stat that determines the amount of special moves you can accomplish as a whole.
Strength: This is your characters physical aptitude. How much damage you do, how fast and hard you hit. As well as your ability to interact with the physical environment.
Special: This is your special power strength. From Magic like effects, to Psychic power, to (de)buffs, and support powers. It deals with how powerful, fast, and efficient it is. As well as how good it is at countering other Special things the opponent uses.
Defense: This is defense from the Strength stat. This is your ability to resist damage and a wide variety of effects. The ability to AVOID Damage is a different thing entirely mostly dealing with RP, P/S/A/I, and decisions made during combat.
Speed: This is the characters mobility, agility, and dexterity. Casting speed is dependent on the Special Stat, while attack speed is dependent on strength.
PC: PC is Power Counter. This is how much power one has and how long it takes before one can no longer cast spells. When the PC gets low enough the Sigimon one has are drawn into the sigil on their body where they rest until they recharge. This is specifically for Sigimon.
PP: PP is Pony Power. This is the power used to use a pony's personal powers, skills, or non-pplotive abilities. As this power gets lower the pony in question will feel more and more drained. At 3/4ths PP, a pony feels approximately as if they've done a light work out and might feel a little winded. At 1/2 PP a pony feels approximately as if they've done an hour of cardio, or a strong work out. They might even feel slightly tired.
At 1/4th PP a pony feels approximately as if they've done the running of the leaves, or tons of strenious exercise. A pony at this point is really tired weather they fall unconscious or not is up to the player. But at this point they've ran into most of their power reserves. At 0 a pony falls unconscious until they are given a restorative, a stimulant, or sleep for 4 turns. If the sleep route is taken then they wake up with 1/2 maximum PP.]
The main thing about this is that where PC is used up once a move is in effect it stays active until conditions are met. PP has an activation cost and an upkeep cost that lasts until the power is deactivated. This means that a pony needs to be careful of what they do and how much they do it.
[Above examples of what happens at what 1/4th of PP are just that examples. As long as you show your character getting drained / slowly exhausted. Then it's all good.]
Combat is done through a Comparison Tier System
Each character has 4 Stats that govern all aspects of the character, and 1 Stat that determines the amount of special moves you can accomplish as a whole.
Strength: This is your characters physical aptitude. How much damage you do, how fast and hard you hit. As well as your ability to interact with the physical environment.
Special: This is your special power strength. From Magic like effects, to Psychic power, to (de)buffs, and support powers. It deals with how powerful, fast, and efficient it is. As well as how good it is at countering other Special things the opponent uses.
Defense: This is defense from the Strength stat. This is your ability to resist damage and a wide variety of effects. The ability to AVOID Damage is a different thing entirely mostly dealing with RP, P/S/A/I, and decisions made during combat.
Speed: This is the characters mobility, agility, and dexterity. Casting speed is dependent on the Special Stat, while attack speed is dependent on strength.
PC: PC is Power Counter. This is how much power one has and how long it takes before one can no longer cast spells. When the PC gets low enough the Sigimon one has are drawn into the sigil on their body where they rest until they recharge. This is specifically for Sigimon.
PP: PP is Pony Power. This is the power used to use a pony's personal powers, skills, or non-pplotive abilities. As this power gets lower the pony in question will feel more and more drained. At 3/4ths PP, a pony feels approximately as if they've done a light work out and might feel a little winded. At 1/2 PP a pony feels approximately as if they've done an hour of cardio, or a strong work out. They might even feel slightly tired.
At 1/4th PP a pony feels approximately as if they've done the running of the leaves, or tons of strenious exercise. A pony at this point is really tired weather they fall unconscious or not is up to the player. But at this point they've ran into most of their power reserves. At 0 a pony falls unconscious until they are given a restorative, a stimulant, or sleep for 4 turns. If the sleep route is taken then they wake up with 1/2 maximum PP.]
The main thing about this is that where PC is used up once a move is in effect it stays active until conditions are met. PP has an activation cost and an upkeep cost that lasts until the power is deactivated. This means that a pony needs to be careful of what they do and how much they do it.
[Above examples of what happens at what 1/4th of PP are just that examples. As long as you show your character getting drained / slowly exhausted. Then it's all good.]
Combat is done through a Comparison Tier System